Mesh Processing
Subdivision
→
Simplification
→
Remeshing
→
ARAP (As-Rigid-As-Possible)
ARAP deformation
Path Tracer
Path tracing and rendering
Cornell Box Direct Lighting Only
Cornell Box Full Lighting
Cornell Box Full Lighting Low Probability
Glossy
Mirror
Refraction
FEM (Finite Element Method)
Finite element method simulations
RealTime Rendering
A real-time natural environment renderer built with OpenGL, featuring procedurally generated infinite terrain, dynamic weather system, physically-based sky rendering, and animated water effects.
Differentiable Rendering
We mostly implemented A Simple Approach to Differentiable Rendering of SDFs, by Zichen Wang, Xi Deng, Ziyi Zhang, Wenzel Jakob, and Steve Marschner.s