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Graphics and computational projects.

Mesh Processing

Subdivision

Simplified mesh Subdivided mesh

Simplification

Original mesh Simplified mesh

Remeshing

Remeshed bunny Simplified bunny

ARAP (As-Rigid-As-Possible)

ARAP deformation

Path Tracer

Path tracing and rendering

Cornell Box Direct Lighting

Cornell Box Direct Lighting Only

Cornell Box Full Lighting

Cornell Box Full Lighting

Cornell Box Low Probability

Cornell Box Full Lighting Low Probability

Glossy

Glossy

Mirror

Mirror

Refraction

Refraction

FEM (Finite Element Method)

Finite element method simulations

RealTime Rendering

A real-time natural environment renderer built with OpenGL, featuring procedurally generated infinite terrain, dynamic weather system, physically-based sky rendering, and animated water effects.

Differentiable Rendering

We mostly implemented A Simple Approach to Differentiable Rendering of SDFs, by Zichen Wang, Xi Deng, Ziyi Zhang, Wenzel Jakob, and Steve Marschner.s

Differentiable Rendering